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Godot Wild Jam #87 Submission Theme: Decay

When you're gone, after the decay sets in, eventually all that is left... are bones.

Use Score to upgrade and earn enough buffs to defeat the boss.



WASD/Left DPad/Left Stick: Movement

Space / X / A / B: Jump

E / Square / X / Y: Attack

Shift / R2 / RT / RZ: Dash

Use Score To Upgrade

Q / L2 / LT / LZ: Upgrade Menu


If They Hit The Wall Hard Enough, They Break




Was a fun idea, but ended up having less time this week to work on this, was hoping to use this project to learn more about the Godot Animation system and make a good pipeline for 3D animation. Also wasn't able to add a comprehensive exp and upgrade system outside of the quick upgrades. If I revisit this concept I'll probably try to refactor those areas, as well as better objectives. Kept it simple for the sake of this POC.


Credits for Open Source assets in file.

Download

Download
SuperSmashBonesWin.zip 73 MB
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SuperSmashBonesUnix.zip 65 MB
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SuperSmashBonesMac.zip 132 MB
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creditsWildJam.txt 692 bytes

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